I’ve been testing the shields mechanic.
New version of King Arthur: Sword from Stone released.
Hurrah! A new version of King Arthur: Sword from Stone has been unleashed onto the App Store. Now, users can experience their sword-drawing shenanigans without paying! Just watch ( or experience 😉 ) an ad first. You can still pay for each level to remove the ads.
Dragonhand – An Augmented Reality Optional Real-Time Dragon-Battling Game
Dragonhand is an augmented reality real-time dragon-battling game that can be played in or out of augmented reality. It centres around the player growing, training and breeding dragons in order to battle creatures and other dragons in real-time. Mini-games are also being considered but combat is the main driver.
The interface is one of sending commands rather than directly controlling the beasts. Players can choose the behaviours and spells that the dragons use and can also take control of the dragons’ spell-casting to some extent.
The dragons can move on land, in air or sea and can change at any time.
The magic system is unique and will be expanded upon in future posts.
King Arthur is on the App Store
King Arthur: Sword From Stone is on the App Store! Download it now or evil will triumph.
Here’s a quick video of the most straight-forward combat scenario that will arise. The plan is to have them fighting land, air and sea creatures.
Here be dragons!
So, I’ve decided to start writing about a game that I’ve been developing for a while. Mostly to see if anyone else is interested in the gameplay style that I’m going for.
Its about dragons, mostly. They fight, breed and make baby dragons who grow up to fight as well. They collect things like food, booty (the gold and gems kin), mana. They are controlled by you in a kind of hands-off, partnership rather than a straight master-slave scenario. You wouldn’t refer to them as pets, really.
The goal was to be able to control complex interactions with simple, strategic or tactical commands and only intervene when things were going badly or the goal had changed. I wanted it to feel like trying to guide a cyclone or nudge a swarm.